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disk.src
disk.src
MAX_FILE_CONTENT = 160000 // limited by the game
MAX_NESTED_FOLDERS = 16 // limited by the game
MAX_FILES = 250 // limited by the game
FOLDER_PER_BLOCK = 2
Block = {}
Block.init = function(disk, folder)
self.disk = disk
self.folder = folder
self.name = folder.name
self.path = folder.path
self.full_path = self.path + "/" + self.name
self.depth = self.path.split("/").len - 1
self.is_at_max_depth = self.depth == MAX_NESTED_FOLDERS
self.is_at_max_folders = self.folder.get_folders.len == FOLDER_PER_BLOCK
end function
Block.is_full_of_folders = function()
if self.is_at_max_depth then
return true
else
if self.is_at_max_folders then
for f in self.folder.get_folders
n_block = new Block
n_block.init(self.disk, f)
if n_block.is_full_of_folders == false then return false
end for
return true
end if
return false
end if
end function
Disk = {}
Disk.init = function(data_folder_path = null, data_folder_name = ".disk")
self.shell = get_shell
self.computer = self.shell.host_computer
self.data_folder_path = data_folder_path
if self.data_folder_path == null then self.data_folder_path = home_dir
self.data_folder_name = data_folder_name
self.data_folder_full_path = self.data_folder_path + "/" + self.data_folder_name
self.computer.create_folder(self.data_folder_path, self.data_folder_name)
self.data_folder = self.computer.File(self.data_folder_full_path)
self.setup_blocks
self.tape = ""
end function
Disk.setup_blocks = function()
self.blocks = []
self.computer.create_folder(self.data_folder_full_path, "blocks")
first_block_folder = self.computer.File(self.data_folder_full_path + "/blocks")
new_block = new Block
new_block.init(self, first_block_folder)
self.load_blocks(new_block)
end function
// this wont check for blocks already loaded and will load them again
Disk.load_blocks = function(block)
self.blocks.push(block)
for f in block.folder.get_folders
new_block = new Block
new_block.init(self, f)
self.load_blocks(new_block)
end for
end function
Disk.create_new_block = function(block = null)
if block == null then block = self.blocks[0]
count = self.blocks[-1].name.to_int + 1
if self.blocks[-1].name == "blocks" then count = 1
if block.folder.get_folders.len == 0 then
self.computer.create_folder(block.path, str(count))
self.setup_blocks
return 1
else
for f in block.folder.get_folders
n_block = new Block
n_block.init(block.disk, f)
if n_block.is_full_of_folders then continue
self.create_new_block(n_block)
end for
self.computer.create_folder(block.path, str(count))
self.setup_blocks
return 1
end if
end function
Disk.last_block = function()
// get last block path
// see how much files you can write in the block
// return the block if there is files left write AND THE LAST FILE HAS NO CHARS LEFT
// create a new block and return it if there is no files left to write
end function
Disk.last_blob = function()
// get last block
// get last file in the block
// if there is chars left to write in the file return it
// if not get last block then create a new file and return it
end function
Disk.write = function()
// convert string into a writable string
// LOOP BEGIN
// find last blob
// find how much chars you can write in the file
// write many writeable chars you can in this file
// break if there is no chars left to write
// LOOP END
end function
Disk.init()
print(Disk.blocks.len)
for i in range(19)
Disk.create_new_block
end for